gui agent
SE GUI Enhancing Visual Grounding for GUI Agents via Self Evolutionary Reinforcement Learning
Graphical User Interface (GUI) agents have made substantial strides in understanding and executing user instructions across diverse platforms. Yet, grounding these instructions to precise interface elements remains challenging--especially in complex, high-resolution, professional environments. Traditional supervised fine-tuning (SFT) methods often require large volumes of diverse data and exhibit weak generalization. To overcome these limitations, we introduce a reinforcement learning (RL)-based framework that incorporates three core strategies: (1) seed data curation to ensure high-quality training samples, (2) a dense policy gradient that provides continuous feedback based on prediction accuracy, and (3) a self-evolutionary reinforcement finetuning mechanism that iteratively refines the model using attention maps. With only 3k training samples, our 7B-parameter model achieves state-of-the-art results among similarly sized models on three grounding benchmarks.
InfiGUI-G1: Advancing GUI Grounding with Adaptive Exploration Policy Optimization
Liu, Yuhang, Liu, Zeyu, Zhu, Shuanghe, Li, Pengxiang, Xie, Congkai, Wang, Jiasheng, Hu, Xavier, Han, Xiaotian, Yuan, Jianbo, Wang, Xinyao, Zhang, Shengyu, Yang, Hongxia, Wu, Fei
The emergence of Multimodal Large Language Models (MLLMs) has propelled the development of autonomous agents that operate on Graphical User Interfaces (GUIs) using pure visual input. A fundamental challenge is robustly grounding natural language instructions. This requires a precise spatial alignment, which accurately locates the coordinates of each element, and, more critically, a correct semantic alignment, which matches the instructions to the functionally appropriate UI element. Although Reinforcement Learning with V erifiable Rewards (RL VR) has proven to be effective at improving spatial alignment for these MLLMs, we find that inefficient exploration bottlenecks semantic alignment, which prevent models from learning difficult semantic associations. To address this exploration problem, we present Adaptive Exploration Policy Optimization (AEPO), a new policy optimization framework. AEPO employs a multi-answer generation strategy to enforce broader exploration, which is then guided by a theoretically grounded Adaptive Exploration Reward (AER) function derived from first principles of efficiency ฮท = U/C . Our AEPO-trained models, InfiGUI-G1-3B and InfiGUI-G1-7B, establish new state-of-the-art results across multiple challenging GUI grounding benchmarks, achieving significant relative improvements of up to 9.0% against the naive RL VR baseline on benchmarks designed to test generalization and semantic understanding. Resources are available at https://github.
MPR-GUI: Benchmarking and Enhancing Multilingual Perception and Reasoning in GUI Agents
Chen, Ruihan, Li, Qiming, Feng, Xiaocheng, Yang, Xiaoliang, Zhong, Weihong, Gu, Yuxuan, Zhou, Zekun, Qin, Bing
With the advancement of computational resources, Large Vision-Language Models (LVLMs) exhibit impressive Perception and Reasoning (P&R) performance on Graphical User Interface (GUI) tasks. However, although they demonstrate strong P&R capabilities in English GUI scenarios, their performance in multilingual settings has received little attention, which limits their global applications. Moreover, existing studies on GUI tasks lack fine-grained analyses, including widget functions and elements' spatial relationships, which are fundamental for more targeted improvements. To tackle these issues, we propose MPR-GUI-Bench, a Multilingual fine-grained Perception and Reasoning GUI Benchmark to evaluate GUI agents' P&R capabilities. Evaluation results demonstrate that LVLMs exhibit significantly worse P&R performance in non-English languages than in English. To address these gaps, we propose GUI-XLI, a GUI Cross-Lingual Intervention method that applies interventions to the hidden states at P&R capability-related layers to mitigate the gaps between English and other languages, building on previous research showing that the hidden states of different language inputs exhibit significant differences in the latent space. Experimental results indicate that our method improves GUI agents' multilingual P&R capability by 6.5% on average.
Training High-Level Schedulers with Execution-Feedback Reinforcement Learning for Long-Horizon GUI Automation
Deng, Zehao, Ju, Tianjie, Wu, Zheng, Zhang, Zhuosheng, Liu, Gongshen
The rapid development of large vision-language model (VLM) has greatly promoted the research of GUI agent. However, GUI agents still face significant challenges in handling long-horizon tasks. First, single-agent models struggle to balance high-level capabilities and low-level execution capability, facing prevalent issues of responsibility coupling and capability conflicts. Second, agents lack awareness of the task state, leading to progress loss in long-horizon tasks. To address these challenges, we propose a staged execution-feedback reinforcement learning algorithm. Unlike training a unified policy model, we focus on training high-level scheduling models. Specifically, we propose and train two agents: a Coordinator, responsible for the strategic planning and task decomposition; and a State Tracker, responsible for context compression and information management to maintain the task's state and coherence. Based on this, we built the Coordinator-Executor-State Tracker (CES) multi-agent framework, which can be integrated with any low-level Executor model, assisting the Executor in solving long-horizon tasks through task scheduling and state management. Experiments on long-horizon task benchmarks demonstrate that CES significantly enhances the system's planning and state management capabilities. Furthermore, analysis confirms that our trained high-level scheduling module is a generalizable, plug-and-play module that significantly enhances the long-horizon capabilities of various Executors. Code can be available at https://github.com/hehehahi4/CES.
UITron-Speech: Towards Automated GUI Agents Based on Speech Instructions
Han, Wenkang, Zeng, Zhixiong, Huang, Jing, Jiang, Shu, Zheng, Liming, Yang, Longrong, Qiu, Haibo, Yao, Chang, Chen, Jingyuan, Ma, Lin
Autonomous agents for Graphical User Interfaces (GUIs) are revolutionizing human-computer interaction, yet their reliance on text-based instructions imposes limitations on accessibility and convenience, particularly in hands-free scenarios. To address this issue, we propose replacing text with speech as the instruction input modality for GUI agents, and introduce UITron-Speech, which is the first end-to-end GUI agent capable of directly processing speech instructions and on-device screenshots to predict user actions. To tackle the problem of data scarcity, we synthesize high-quality speech instruction datasets using a random-speaker text-to-speech model. Additionally, we design a mixed-modality training strategy to mitigate the inherent modality imbalance in pre-trained foundation models. Furthermore, we conduct a statistical analysis of the distribution of GUI grounding prediction errors and propose a training-free two-step grounding refinement method to alleviate minor localization deviations. Extensive experiments on multiple benchmarks demonstrate that UITron-Speech achieves robust performance and superior adaptability, underscoring the feasibility and potential of speech-driven GUI agents for more accessible and intelligent human-computer interaction. Our code and datasets are available at https://github.com/UITron-hub/UITron-Speech.
GEM: Gaussian Embedding Modeling for Out-of-Distribution Detection in GUI Agents
Wu, Zheng, Cheng, Pengzhou, Wu, Zongru, Dong, Lingzhong, Zhang, Zhuosheng
Graphical user interface (GUI) agents have recently emerged as an intriguing paradigm for human-computer interaction, capable of automatically executing user instructions to operate intelligent terminal devices. However, when encountering out-of-distribution (OOD) instructions that violate environmental constraints or exceed the current capabilities of agents, GUI agents may suffer task breakdowns or even pose security threats. Therefore, effective OOD detection for GUI agents is essential. Traditional OOD detection methods perform suboptimally in this domain due to the complex embedding space and evolving GUI environments. In this work, we observe that the in-distribution input semantic space of GUI agents exhibits a clustering pattern with respect to the distance from the centroid. Based on the finding, we propose GEM, a novel method based on fitting a Gaussian mixture model over input embedding distances extracted from the GUI agent that reflect its capability boundary. Evaluated on eight datasets spanning smartphones, computers, and web browsers, our method achieves an average accuracy improvement of 23.70\% over the best-performing baseline while only increasing training time by 4.9\% and testing time by 6.5\%. We also experimentally demonstrate that GEM can improve the step-wise success rate by 9.40\% by requesting assistance from the cloud model when encountering OOD samples. Analysis verifies the generalization ability of our method through experiments on nine different backbones. The codes are available at https://github.com/Wuzheng02/GEM-OODforGUIagents.
D-GARA: A Dynamic Benchmarking Framework for GUI Agent Robustness in Real-World Anomalies
Chen, Sen, Zhao, Tong, Bin, Yi, Ma, Fei, Shao, Wenqi, Wang, Zheng
Developing intelligent agents capable of operating a wide range of Graphical User Interfaces (GUIs) with human-level proficiency is a key milestone on the path toward Artificial General Intelligence. While most existing datasets and benchmarks for training and evaluating GUI agents are static and idealized, failing to reflect the complexity and unpredictability of real-world environments, particularly the presence of anomalies. To bridge this research gap, we propose D-GARA, a dynamic benchmarking framework, to evaluate Android GUI agent robustness in real-world anomalies. D-GARA introduces a diverse set of real-world anomalies that GUI agents commonly face in practice, including interruptions such as permission dialogs, battery warnings, and update prompts. Based on D-GARA framework, we construct and annotate a benchmark featuring commonly used Android applications with embedded anomalies to support broader community research. Comprehensive experiments and results demonstrate substantial performance degradation in state-of-the-art GUI agents when exposed to anomaly-rich environments, highlighting the need for robustness-aware learning. D-GARA is modular and extensible, supporting the seamless integration of new tasks, anomaly types, and interaction scenarios to meet specific evaluation goals.